online communities are so strange because people slip away so easily. you can be on here for years, folding people you’ve never met into the fabric of your daily life, and then they disappear, leaving only ghost posts scattered across tumblr behind. or their blog stays dormant, for weeks, months, years, until you’re only still following them because you remember that they love sunflowers or they were kind to you when they didn’t have to be or the last thing they posted was sad and raw and you still worry about them sometimes.
and sometimes they come back when you least expect it, years later, even, and there’s this sudden rush of relief like there you are, there you are, even though you barely knew each other.
there’s a strange kind of love to it. i don’t know you and i want to hold your hand across miles and time zones and oceans. i can still see the imprint of you in this community you left. you don’t anyone will notice or care when you’re gone, but we notice and we care and we wish you well.
i hope you’re all okay out there. i hope the sun is shining on your face and you are breathing deeply. i miss you.
one of the most infuriating things about becoming an adult is when you realize that it actually is 10x easier to solve problems by making a phone call vs literally any other communication method
That ol’ chart of mine makes the rounds online periodically and it drives me crazy because it’s frankly not very good. So, I finally got around to remaking it.
I doubt this will get anywhere near as popular, but I wanted to make it.
Good reference for animation, comics, and for visualizing phonetics!
hot artists don’t gatekeep
I’ve been resource gathering for YEARS so now I am going to share my dragons hoard
Floorplanner. Design and furnish a house for you to use for having a consistent background in your comic or anything! Free, you need an account, easy to use, and you can save multiple houses.
Comparing Heights. Input the heights of characters to see what the different is between them. Great for keeping consistency. Free.
Magma. Draw online with friends in real time. Great for practice or hanging out. Free, paid plan available, account preferred.
Smithsonian Open Access. Loads of free images. Free.
SketchDaily. Lots of pose references, massive library, is set on a timer so you can practice quick figure drawing. Free.
SculptGL. A sculpting tool which I am yet to master, but you should be able to make whatever 3d object you like with it. free.
Pexels. Free stock images. And the search engine is actually pretty good at pulling up what you want.
Figurosity. Great pose references, diverse body types, lots of “how to draw” videos directly on the site, the models are 3d and you can rotate the angle, but you can’t make custom poses or edit body proportions. Free, account option, paid plans available.
Line of Action. More drawing references, this one also has a focus on expressions, hands/feet, animals, landscapes. Free.
Animal Photo. You pose a 3d skull model and select an animal species, and they give you a bunch of photo references for that animal at that angle. Super handy. Free.
Height Weight Chart. You ever see an OC listed as having a certain weight but then they look Wildly different than the number suggests? Well here’s a site to avoid that! It shows real people at different weights and heights to give you a better idea of what these abstract numbers all look like. Free to use.
a couple snippets from a presentation i gave at school this past week on storyboarding!!
‼️DISCLAIMER: I am still a student and have only worked on student and indie projects! This is just stuff that I personally find helpful as an amateur, so feel free to take it with a grain of salt!
Happy boarding, friends! ✍️💕
some storyboarding techniques as a sequel to my storyboarding basics presentation. I focus specifically on tips for action and conversation scenes!
as always, these are general tips and tricks, but rules can always be broken. happy boarding! ✍️✨
![Title card reading: [Storyboarding Basics. Brought to you by NU Animation Club, March 23 2023]. There is a chibi drawing of Feeb drawing on a CINTIQ](https://64.media.tumblr.com/1bb4994121212e48c92ee88de5cbe45d/8f6b9c73271b12ac-28/s500x750/efeaa63ce1f755c3643a35f0973a68f1f1057236.png)







![Title card reading [Storyboarding Techniques: A Sequel to "Storyboarding Basics". Brought to you by NU Animation Club, Nov 2023]. A chibi drawing of Feeb holding a stylus waves in the bottom right corner.](https://64.media.tumblr.com/e302676ef8b68efe7a62a939a15cb663/2dc9b039e896ab3c-74/s500x750/8892af0d22ebc6d436bc179b688b702996e494f0.png)
![Text reads: [Boarding Action Tip: Move characters in Z-space! Beginners have a bad habit of boarding in x and y only. Don't neglect moving in z-space! It can be dynamic and exciting!] A drawing of an axis sits above the text, showing a green arrow pointing up for Y (symbolizing moving up and down), a red arrow pointing right for X (symbolizing moving left and right), and a blue arrow pointing forward (symbolizing moving forward and back). Two examples are shown on the right, depicting Vash from Trigun Stampede drawing his gun. The first one shows him running to the left and drawing his gun, moving in X-space. It is more static and plain. The second one shows him running towards the viewer, drawing his gun when he gets close, moving in Z-space. It is more engaging.](https://64.media.tumblr.com/09bf64ccbeca3c5af22ae8e4e1a7142f/2dc9b039e896ab3c-b7/s500x750/e1bd4ca3916d393d46cddb2f27509370b001eed3.png)
![Text reads: [Boarding Action Tip: Go close, then far. Bring the camera close to the character. Pull back without cutting. Moving the camera allows the viewer to feel like they're fighting, too.] The example shows Finn from Archmage Ascending holding up their magic staff, the camera close to where their fist grips the weapon. The second shot shows that the camera has pulled back to have Finn's whole body in view as they swing their staff downwards, causing an explosion.](https://64.media.tumblr.com/7c1fae6a88b663c437bbc426945b2ffa/2dc9b039e896ab3c-e3/s500x750/567d1ed177ffdf54ef1974b762055082590978df.png)
![Text reads: [Boarding Action Tip: lead the eye. Inevitably, action scenes have many moving parts. Use the composition & camera movement to guide the viewer's eye in the direction of the main motion.] The example shows Juri and Utena from Revolutionary Girl Utena engaging in a sword fight. As they move from the left to the right of the arena, the camera tracks their movement. Another smaller set of boards beside the example shows how the camera's view moves to the right, following the duelists.](https://64.media.tumblr.com/cfa5965c7b8cdd59dbab679a2851eafa/2dc9b039e896ab3c-82/s500x750/1fa2c1a53cd52e943f1716dba83d7873e7dfd016.png)
![Text reads: [Boarding Conversations: Perspective is power. The angle/perspective of the camera implies power dynamics. Low looking up: the depicted character has power over the viewer. High looking down: the depicted character is under the viewer's power.] There are two examples, both showing Makima from Chainsaw Man having a conversation with Denji. The first shows two over-the-shoulder shots, both characters on equal level, and is marked [NEUTRAL]. The second example shows Makima from the perspective of a low-placed camera looking up, so she looms over the viewer; and Denji from the perspective of a high-placed camera looking down, so he cowers under the viewer. The example is marked with a checkmark and the note [stronger sense of power imbalance].](https://64.media.tumblr.com/24826ef8458d024adee7c41c062e77a5/2dc9b039e896ab3c-cc/s500x750/bf2a790ce3a0d707c94f0f676301f00744374374.png)
![Text reads: [Boarding Conversations: 180 Rule. The viewer must stay on the same side of the scene at all times. A way to test this is to make sure the character faces the same side of the screen (left or right) in every shot.] There are two examples, an incorrect one and a correct one, both depicting Dani and Dorian Wytte from Hooky having a conversation. The first example shows Dani on the left facing right, with Dorian on the right facing left. A small top-down diagram below shows that the camera sits on the right side of the twins. In the next shot, Dorian is now on the left facing right, and Dani on the right facing left. The diagram shows the camera has jumped to sit on the left side of the twins; this is incorrect. The correct example starts the same, showing Dani left facing right and Dorian right facing left. In the next shot, Dani is still facing right and Dorian still facing left. The diagrams show that the camera has changed its angle and position, but has remained on the right side of the twins. This is correct.](https://64.media.tumblr.com/9920d846a80cc6c366cfd3a52177342b/2dc9b039e896ab3c-e1/s500x750/76f9c1c2d5e13c9ff6711a46c1e003df59f63536.png)



